Massively goes to Dragon*Con: Funcom Q&A
Filed under: Fantasy, Age of Conan, Events, real-world, Game mechanics, MMO industry, Massively Event Coverage

Funcom was on-hand at this year’s Dragon*Con, where they held a Q&A session regarding all things Age of Conan. What follows is as much of the event as could be transcribed from the audio we brought back with us. This writeup was completed based on audio with some garbled sections. Some details may be glossed over as a result. Without further ado:
Q: Any plans to merge the servers?
A: No. What we have looked at is ways of letting people play across servers, but we haven’t made any plans to merge servers.
Working with the tradeskill guys a lot lately and the resource team and we’re designing new quests and areas for resource gathering and building and things like that. Tower objectives and so forth, they’re the next step with the battlekeep system, so I work with the action dynamic team, who are the guys who do the massive PvP and Siegeing. Our first priority at the moment is to get 48v48 sieges running perfectly for everybody. Second priority is to get the next step out, which is Towers, so the guys are working on it.
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