Snow Mammoth mount mauls jaws, takes names in Age of Conan
Filed under: Fantasy, Age of Conan, New titles
Let’s put aside any complaints or upsets any of us might have with Age of Conan and take that moment to appreciate the amazingness of this new mount being added to the game. This mount is the kind of thing that, when rolling up on a friend (or enemy), a person wants to possess. If you’re at all into the business of looking like a person nobody would want to mess with, than this is a must-own accessory. Plus, as an added bonus it comes in three — that’s right, three — colors!
Our minds are now racing with possibilities of other sweet-mad mounts, such as unreasonably large sabertooth tigers and cautiously evil-looking hippopotomi. We can dream, can’t we?
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Having fun in Conan’s homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age! |
Snow Mammoth mount mauls jaws, takes names in Age of Conan originally appeared on Massively on Thu, 27 Nov 2008 12:00:00 EST. Please see our terms for use of feeds.
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Reply by kotttonmouth :: [EQ2] What General Skills on the new TSO AA trees are you putting 10 points in?
I think that putting into both is kinda over kill, but really not sure which on my dirge. Wizzy is getting mana up and probably mount speed.
I really do like the way the new AAs are laid out except the point reqs for class/subclass. What do you guys think. Is 120/170 fair?
With the NEW AA tree, I took points out of personal run speed (on the old tree) to get some abilities in the new tree. I wasn’t giving up DPS, so that is what had to go. So my primary transportation is now my new mount. Yea all the time run speed is nice, but as long as I can take off when I need to, that is all that matters to me. It may be different from a PVP stand point.
As for the point requirements, I was a little pissed when I found that out too, but I guess I understand. This new tree has some GREAT stuff in it, so they don’t want people over-powered when they have not yet progressed to that point. Its almost like a reward for progressing that far.
PC Games : Will this play halo 2
Author: masters12
Subject: Will this play halo 2
Posted: 24 Nov 2008 at 9:43pm
I was wondering if this customization will play halo 2 and quake wars? Please let me know, this was my first time configuring a computer
- CASE: Hot !!! Apevia X-Telstar Junior 420W Case w/ Temp Display and Fan Control (G Type Black Color with Side-Window)
- Neon Light Upgrade: NONE
- Extra Case Fan Upgrade: Default case fans
- POWER SUPPLY Upgrade: STANDARD CASE POWER SUPPLY
- CPU: AMD Athlon™ X2 5400+ Dual-Core CPU w/ HyperTransport Technology
- COOLING FAN : AMD ATHLON64 CERTIFIED CPU FAN & HEATSINK
- MOTHERBOARD: MSI K9N SLI-F V.2 NVIDIA nForce 570 LT SLI Chipset DDR2/800 SATA RAID PCI-Express MBoard w/GbLAN, USB2.0, &7.1Audio
- MEMORY: 2GB (2×1GB) PC6400 DDR2/800 Dual Channel Memory (Corsair or Major Brand)
- FREEBIES: None
- VIDEO CARD: NVIDIA GeForce 9400 GT 512MB 16X PCI Express (Major Brand Powered by NVIDIA)
- VIDEO CARD 2: NONE
- VIDEO CARD 3: NONE
- LCD Monitor: NONE
- 2nd Monitor: NONE
- HARD DRIVE: Single Hard Drive (250GB SATA-II 3.0Gb/s 8MB Cache 7200RPM HDD)
- Data Hard Drive: NONE
- Hard Drive Cooler: None
- USB PORTABLE DRIVE: NONE
- Optical Drive: (Special Price) LG 20X DVD±R/±RW + CD-R/RW DRIVE DUAL LAYER (BLACK COLOR)
- Optical Drive 2: NONE
- SOUND: HIGH DEFINITION ON-BOARD 7.1 AUDIO
- SPEAKERS: 600Watts PMPO Subwoofer Stereo Speakers
- NETWORK: ONBOARD 10/100 NETWORK CARD
- MODEM: NONE
- KEYBOARD: Logitech Deluxe 104 PS/2 Keyboard (Black Color)
- MOUSE: XtremeGear Optical USB 3 Buttons Gaming Mouse
- Extra Thermal Display : NONE
- Wireless 802.11B/G Network Card: NONE
- Flash Media Reader/Writer: INTERNAL 12in1 Flash Media Reader/Writer (BLACK COLOR)
- Cable Wiring: None
- Rounded Cable: None
- VIDEO CAMERA: NONE
- PRINTER: None
- PRINTER CABLE: None
- IEEE CARD: NONE
- USB PORT: Built-in USB 2.0 Ports
- FLOPPY: 1.44 MB FLOPPY DRIVE (BLACK COLOR)
- OS: Microsoft® Windows Vista™ Home Basic w/ Service Pack 1 (32-bit Edition)
- FREEBIES: None
- Media Center Remote Control & TV Tuner: None
- SERVICE: STANDARD WARRANTY: 3-YEAR LIMITED WARRANTY PLUS LIFE-TIME TECHNICAL SUPPORT
- RUSH SERVICE: NO; READY TO SHIP IN 5~10 BUSINESS DAYS
$590.00
before all applicable rebates
Monday, 12/8/2008
[Interplay] In Bad Shape
Man these guys look like they are really really hurting, but some interesting news from their new 10-Q statement.
Link here: http://biz.yahoo.com/e/081119/iply.ob10-q.html
But specificallly:
Bad news is they are broke and needing at least $30 million to fund….
They entered into some type of Agreement with Interactive Game Group (I2G) Now sure who they are…
Interactive Game Group (I2G) is a company producing and acquiring video
games and other interactive entertainment properties, whether packaged
media, online or wireless. Created by Frederic Chesnais, former Chief
Executive Officer of Atari Interactive, Inc. with a decade-long experience
in acquiring, financing and licensing intellectual property rights in the
video game industry, I2G is developing and financing a portfolio of video
game properties, joining forces with the best studios, publishers and
distributors for each project on a worldwide scale.
Funcom layoffs not what you think… or are they?
Filed under: Fantasy, Age of Conan, Business models, Economy, MMO industry, Rumors
Last week, rumors were scattered all across the internet regarding massive layoffs at Funcom. Some of these rumors stated that the layoffs reached as high as 70% of Funcom’s total empoyees, as many gamers and media outlets were quick on the draw to predict a coming death for Age of Conan. Although we can’t help but shake our heads every time one of these rumors surfaces, developer layoffs and game closures are still a very real threat.
So when we heard today that the Funcom rumors were (partially) true, we got a bit worried. As we all know, the extent of these rumors could be complete bunk, or they could eventually pan out much as the initial NCsoft rumors did. The fact is though, all we know is what Funcom has released officially: “We did have some staffing cuts at Funcom this week as well as new positions opening in the organization as part of our ongoing cost based efficiency and performance initiatives that are vital to any business.”
So is Funcom taking PR classes from NCsoft, or is this truly a harmlessly normal part of running their business?
Funcom layoffs not what you think… or are they? originally appeared on Massively on Mon, 24 Nov 2008 19:00:00 EST. Please see our terms for use of feeds.
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Six months on, how is Age of Conan’s PvP going?
Filed under: Fantasy, Age of Conan, PvP
Age of Conan has reached the half-year mark, and a great deal has changed from release up to the current day. Many of the Player versus Player features that were planned for launch but ended up being pushed back, such as PvP levels and the consequence system, finally made it into the game over these six months. With these large additions to the game, people that left shortly after launch (and there are a lot of them) might be interested to know how things are going, now that some of the bigger promises have been fulfilled.
With this in mind, Eurogamer has reviewed the current state of AoC’s PvP in detail, covering the major updates and how they have played out. Overall, the report finds that there is probably still a way to go before the new systems are where they should be, but the groundwork is there for a very satisfying experience. For the faithful subscribers, how would you rate the improvements to PvP? And for those that have left Hyboria, is Funcom on the right track to win you back?
Six months on, how is Age of Conan’s PvP going? originally appeared on Massively on Fri, 21 Nov 2008 10:00:00 EST. Please see our terms for use of feeds.
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Reply by Lomax :: [EQ2] GU 50 notes
I’m finding for the sheer number of levels to get through the levelling seems good to me, I’m done with a large proportion of a zone long before its gone grey for me, and even if it does go grey by that point its often AA that drives me. Especially since I expect things slow down as you reach the level cap. On the downside though I’m constantly replacing skills and armour a bit too fast, hard to balance it out really.
Seriously starting near the end should be an option some point, at least for people with characters already there, WoW has effectively allowed it with their death night class starting at 58 with the new end cap of 80. The 22 levels to journey should give most people an idea how to play their characters.
One thing I wish I’d seen (unless its those branch like things in Zek that like to root and beat me senseless)
> Fish and water-only creatures should now stay underwater.
I have some visions here of all kinds of things flapping along the shore
Eve Online - Any else play?
My post EQ2 life has led me to spending a good deal of time in Eve Online. The game is much different than anything I’ve played before. I’ll highlight a few of the differences.
Death hurts more. In Eve you can lose your ship. If you engaged in a PVP battle and you lose your ship is gone. This could be financially disastrous. Also, it is possible that if you are killed while in your pod (you get ejected when your ship explodes) you die. Most players have an insurance clone but if you don’t keep it up to date you could lose a lot of skills.
Time based skill system. In EQ2 every time you kill a mob you get XP points. In Eve, experience is based on learning time. This time continues whether you are online or not. Let’s say you need to train a skill to level 4 so you can fly that new battle cruiser. You simply select the skill and let it train. Eve tells you the amount of time you have until the skill reaches the next level. Right now I’m training a skill that will take 3 more days to complete. I can log off - go to work - take a nap - and the timer keeps going.
One world shard. Where EQ2 and many other MMOs use shards to handle server load all of Eve players are in the same world.
Something other than the dragon-slaying elf munching genre. It’s nice to have a sci-fi themed MMO to get immersed in. I’m really into the Battlestar Galactica series so Eve parallels that nicely.
Open PVP. You can attack any one at any time. There are no safe zones. Some zones have a higher/lower security clearance so getting away can be easier in some places - but you are always in danger.
If you would like to try Eve I have some 21 day free trials to offer if you send me a PM with your email. For full disclosure - if you convert the free trial to a pay acct I get a free month
None the less, if you want to try something radically different shoot me a PM - WARNING - Eve has a steep learning cliff.
[EQ2] GU 50 notes
An all new map system has been added for all players.
GAMEPLAY
* You can now mitigate critical attacks done to you. Critical attacks work as before but the player can mitigate the amount done to them by having higher agility for melee classes or higher intelligence for priests and mages. In addition, you will now find certain creatures can critical against you. They will use their calculated damage times their critical multiplier to determine their damage. PvP based combat will now also follow this formula. Players against an npc will continue taking the higher of max damage plus one or damage times critical multiplier. There are also some items which now reduce the amount of critical damage you take while in combat.
* As a result of the critical mitigation addition, damage formulas have changed slightly. Damage is now calculated the following way:
base damage calculation
weapon attacks add in dps and weapon multipliers
spell and weapon tier multipliers
attribute modifiers
base damage multipliers
normalized damage ( +spell/ca/heal amounts )
critical multiplier
* All of your characters will now receive a 10% experience bonus for each character at the maximum level. (Up to 50% max). You’ll also receive a tradeskill experience bonus for each character at the maximum tradeskill level. Your current experience bonus will be displayed on the character selection screen. This experience bonus can be disabled on a per-character basis by right-clicking on the experience bar.
* Shield Block chance is no longer an uncontested avoidance. It will now multiply your base chance to block with a shield rather than add.
* Pet buff icons will now tint when out of range. Examine data will now also list the range of the spell.
* Combat arts will now properly use the max damage + 1 as the minimum critical amount when attacking an npc. PvP combat arts will still use damage time the critical multiplier.
* Fish and water-only creatures should now stay underwater.
* Item purchases that require items other than gold in exchange now have a confirmation dialog.
* Characters will now continue to get Apprentice I versions of spells and combat arts placed in their spell book at appropriate levels above 50.
* /load_uisettings will no longer work while the crafting window is open.
* Glide/Slow fall can now be suspended by holding the jump key while falling.
SPELLS
Fighter
* The recast time on Rescue has been reduced.
Druid
* The Darklight Wood portal spell will no longer be removed while betraying.
Summoner
* Improved the hate amount of the pet’s defensive based stances.
Brawler
* Devastation Fist has changed slightly. It is now a high damage attack without a stifle penalty. Against higher end creatures it will be more potent.
* Brawler Defensive stances now grant additional agility and parry skill.
* The combination stances also grant additional parry skill.
Bruiser
* Brutality now improves the base damage of combat arts and increases the strength of the raid.
* Divide and Conquer now has a positional hate boost and is not interruptable. However, it now has a slightly longer reuse timer.
Berserker
* Screaming Rage line will now grant the raid additional dps instead of health regeneration.
* Reduced the casting time of area of effect abilities and increased their damage.
* Insolent Gibe will now inflict melee damage in addition to the taunt. This melee attack cannot be parried, riposted or dodged.
* The Rampage line will do slightly more damage.
* The Stifled Rage line will grant additional shield effectiveness.
* Blood Rage will give a small rush of adrenaline to the berserker now healing them for a small amount when hit.
* The penalties for Adrenaline have been reduced.
Coercer
* Possessed Essence should no longer be able to mesmerize targets.
Conjuror
* There are new appearances for the Inferno Golem pet. As a result the spell has been renamed to Fiery Magician.
Guardian
* Added agility and wisdom bonuses to the defensive stances. Also improved the Aggression bonus.
* Increased the hitpoints on the Battle Tactics Line.
* Increased the mitigation amount of the Rallying Cry line.
Monk
* The Wisdom of Zephyl line has had its casting speed bonus reduced slightly.
Paladin
* Castigate will now add in normalized spell damage effects.
* Vigor of Trust now improves the base healing of spells.
* Lay of hands has had its recast lowered but now consumes power.
* Lowered the casting time of heal spells slightly.
* Single target spells now cast at 0.5 seconds and their damage is increased slightly.
* Reduced the duration of the Incite line so the full taunt amount is gained faster and before the spell is reusable.
* Added intelligence to the defensive stance.
* Improved the spell Divine Favor so it scales more appropriately for level.
Shadowknight
* Contract from Below now improves the base damage of spells.
* Adjusted the damage and casting time on a number of spells. Many DoTs were also given more initial damage to go along with the pace of combat.
* Tainted Sacrament and its upgrades have changed to be an area of effect taunt and damage spell.
* The Harm Touch line is now a 5 minute recast.
* Mana Sieve now drains health and converts it to power.
* Draw Strength line now also reduces intelligence of the target and gives it to the shadowknight.
* The defensive stances now grant additional intelligence for the shadowknight.
ACHIEVEMENTS
Crusader
* Avenger’s Relentlessness now grants double attack.
* Improved the casting bonuses of Avenging Invigoration.
* Removed the mount restrictions from the Agility line.
* Aura of Leadership is now a small protective replenishing ward.
* Reduced the recast of Divine Aura to match similar skills of other classes.
Berserker
* Altered Perseverance to give a heal when the berserker drops to low health.
* Gut Roar will now riposte the next melee attack.
Brawler
* The Strength line has undergone a number of changes and has had the weapon restrictions removed. It will also grant a bonus to improve deflection chance.
Guardian
* Improved the riposte damage reduction of Cripple.
Paladin
* Changed Prayer of Resuscitation to modify Lay on Hands and its upgrades.
Shadowknight
* The Siphon Hate ability has changed and now protects the shadowknight from a large hit and then increases hatred for the shadowknight on termination.
* Reaver now adds additional spell damage.
Warrior
* Changed Gladiator’s Revenge to do additional riposte damage.
* The stamina line no longer requires a buckler but since you are no longer penalized for a lesser shield the double attack values have been reduced.
PLAYER VS PLAYER
* The recent kill list has been increased to 20 players but anyone on it is still removed after 30 minutes.
ITEMS
* Ayonic Axe, Lamentation of the Intrepid, Marrow’s Song, and Incandescent Blade have all been changed to a 4.0 delay.
* Removing an item which grants additional effects to a spell will cause that spell to cancel. Certain cases where the player is disarmed in combat will not cause the spell to drop though.
* Overloaded Heal and Empowered Heal have had their effect radius reduced to 25m. Pond Wash and Mind Wash have had their radius increased to 25m.
* Lesser Overloaded Heal, Overloaded Heal, Empowered Heal, Holy Water Sprinkler, Pond Wash, and Mind Wash can now only trigger once from Area of Effect heals. The trigger chance on some of these effects has been increased to compensate.
HOUSING & GUILD HALLS
* Three new amenities added to guild halls! Achievement Counselor, Collection Binder, and the Mariner’s Bell: Island of Mara.
* The choice of where to go with the Druid Portal hireling has been moved to the portal itself, instead of a list of dialog choices. The created Guild Hall portal now functions like a mariner’s bell.
* The “collect an item” window used to retrieve items in a house will now display the owner’s name for NO-TRADE items that you cannot pickup.
* The guild hall supply depot now contains sortable columns for item name and level.
* No-Trade house items can now be returned to their owners via email by anyone with Trustee access or higher.
* The Guild Hall Faction Market Broker will now properly appear as a purchasable amenity in Tier 2 Qeynos PvP guild halls.
* The Slayer Poster amenity will no longer sit buried into the ground when first purchased.
* Training Dummy Supply Chest will now properly enforce Use Access.
* The hitpoints of the placed Training Dummy has been doubled.
CLIENT
* The “Flora Displacement” option has been optimized and does not reduce framerate so much.
* Lowered memory usage in large zones.
USER INTERFACE
* All windows with a Help button have had the help button’s position swapped with the settings button to reduce accidental opening of the browser.
* Charge counts and stack sizes on icons will no longer become misaligned after using the /loadui command.
* The stats section of the Persona window has been expanded to include more information.
CHAT CHANNELS
* Many of the alignment-based chat channels have been replaced with non-alignment versions on PvE servers.
* Good_Help / Evil_Help is now Help
* Good_Newbie / Evil_Newbie is now Newbie
* Good_Crafting / Evil_Crafting is now Crafting
* Good_Traders / Evil_Traders is now Traders
* All race and class channels have been merged into non-alignment based channels.
* If you have joined any of these channels, you’ll need to leave them and join the new channels as the old channel names will still remain valid as custom channels.
TRADESKILLS
* Two new tradeskill collection quests can be found for those who wish to seek them out.
* The deity historian in Butcherblock Mountains is now selling a book of “Decorative Deity Shrines” recipes, for those who wish to display their deity’s influence in homes and guildhalls.
* Fixed an issue where recipe tooltips would display an incorrect number of components when components were separated into multiple stacks.
* Outfitters are now able to produce vest versions of cloth armor in the level 10-19 range.
* Tailors now have recipes for crafted canvas, ruckas, and broadcloth vests.
* Sackcloth and tranquil sackcloth shoulder armor now have appearances. The tranquil threadbare shoulders remain without specific appearances.
* The tailored tranquil dragon’s breath armor set now has a slightly different appearance from the regular dragon’s breath armor set. All tailormade armor with a robe graphic is now called a robe, and all tailormade armor with a vest graphic is now called a vest.
* The tranquil sackcloth vest is now a slightly different shade from the “dashing tunic” acquired in Sebilis.
ZONES
Veeshan’s Peak
* Phara Dar will no longer critically attack when Khalan is dead.
From here
Reply by Cyanbane :: [TSO] Launch Day
The Dirge is currently just shy of 77 and the Wiz is at 63. I have only been concentrating on the Wiz the last few weeks in prep for TSO. I have toyed with the idea of getting the Dirge up to 80 real quick just for the bonus XP to help edge the Wiz up faster, but I just have so much fun playing the Wiz. I think on naggy that it looks a lot deader than it really is because of the Guild Halls. The guild I am in is non-raid but has 500+ unique accounts so it is pretty busy in side the castle, I came back to the wiz I think at lvl 56 or so and there really wasn’t much group options in the low 50s, but the upper 50s and low 60s generally I could get a group each night if I wanted, I have just found solo’ing with the Wiz so much more viable so I have been going through all the sets at Loping Plain lately.
I will prob play with both in expansion based on whoever is needed at the time. If I can find a casual raid group I will raid some more or pickups. Don’t have the time for req raiding at the moment. But I will enjoy having 2 chars in 70s soon and the ability to choose. I also have a Temp around 13 and have toyed with the idea of a tank (to completed the arch set). Once I hit 80 on Dirge/Wiz wil def be viable option with the +20%.



