Subscribe to Age of Conan and receive The Secret World beta access
Filed under: Fantasy, Horror, Age of Conan, News items, The Secret World
Funcom recently announced their plans to get older players back into Age of Conan and boost multi-month subscription rates. Players with inactive subscriptions are invited to retry the game for two weeks and receive a double experience bonus. Those who sign up for multi-month subscriptions will receive these additional bonuses:
- 3-month sub: Beta access to The Secret World
- 6-month sub: Beta access + in-game helmet that boosts experience gain by 10%
- 12-month sub: Beta access + helmet + a free copy of Conan expansion Rise of the Godslayer
Age of Conan has received many updates in the year and a half since its release. However, MMO players can be an unforgiving bunch, so these incentives to give the game another shot are quite necessary. And it’s extra-smart given all the excitement around The Secret World. Considering how many players would be willing to pay for beta access, a subscription to a vastly improved AoC is just icing on the cake.
For those interested in catching up on AoC, check out the most recent game director’s letter, new content, and revised subscription options. Have a burning question for Funcom about this or anything else? Ask it here.
![]() |
Having fun in Conan’s homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age! |
Subscribe to Age of Conan and receive The Secret World beta access originally appeared on Massively on Wed, 11 Nov 2009 13:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
The MMO launch subscriber bubble
Filed under: World of Warcraft, Betas, Age of Conan, EVE Online, Business models, Culture, Launches, MMO industry, New titles, Warhammer Online, Academic, Education, Virtual worlds, Star Wars: The Old Republic
It feels like a new MMO is being released every month these days and the market for persistent online games is certainly expanding. At the head of this market is a set of games commonly referred to “triple A” titles. These are popular games from big name studios or games using popular intellectual properties. New games that are considered “triple A” have a unique ability to build unparalleled levels of anticipation and hype around themselves prior to release. In order to draw in as many players as possible, an obscene amount of cash is often spent on advertising to hype these games up for release. But is this appropriate and cost-effective or does it show a fundamental misunderstanding of of the MMO market?
In this article, we look at what can go wrong with over-hyped MMO launches and what happens when the subscriber bubble bursts.
Continue reading The MMO launch subscriber bubble
The MMO launch subscriber bubble originally appeared on Massively on Tue, 09 Jun 2009 15:00:00 EST. Please see our terms for use of feeds.



