Shrines of Bori to offer Age of Conan players more outdoor PvP

January 21, 2010 by admin · Comment
Filed under: Age of Conan 

Filed under: Fantasy, Age of Conan, Game mechanics, Guides, Patches, PvP

16c1b_aocshrinepvp Shrines of Bori to offer Age of Conan players more outdoor PvP

Even with all of the fuss around new tier 3 raids being added to the land of Hyboria, the developers at Funcom haven’t forgotten about the PvPers! A brand new feature will be landing on Age of Conan’s test server for all barbarians to enjoy, and it comes in a form many PvPers love — outdoor PvP objectives.

The Shrines of Bori, a brand new addition to the Border Kingdoms playfield, will give PvPers the chance to not only engage in combat with others in a wide open zone, but also to earn their next set of PvP tier gear via a complex set of capture and hold objectives in the form of altars.

Have questions on how this new system will work? Say no more! We’ve got a full explanation of the brand new system for you right after the break.

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MassivelyShrines of Bori to offer Age of Conan players more outdoor PvP originally appeared on Massively on Thu, 21 Jan 2010 17:00:00 EST. Please see our terms for use of feeds.

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PAX 2009: We travel east with Rise of the Godslayer

September 9, 2009 by admin · Comment
Filed under: Age of Conan 

Filed under: Age of Conan, Expansions, Massively Event Coverage

3938b_aocgodslayer_1 PAX 2009: We travel east with Rise of the Godslayer

Age of Conan came to PAX pretty much directly off their announcement of the Rise of the Godslayer expansion. So when we arrived at our appointment to check the game out and speak with Executive Producer Craig Morrison, you can imagine our curiosity levels were quite high.

This expansion is taking players far into the eastern lands of Khitai, which is essentially a retelling of our own ancient eastern worlds. Something we were told right away is that Funcom wanted to avoid Japanese influences, as they’re fairly over-saturated in videogames. Instead, they’re going for a heavy focus on Korean and Chinese culture for the lands of Khitai.

Gallery: Age of Conan: Rise of the Godslayer

93049_f2r542f_thumbnail PAX 2009: We travel east with Rise of the Godslayerdfcd4_aw4rygf_thumbnail PAX 2009: We travel east with Rise of the Godslayer17aba_243twgesd_thumbnail PAX 2009: We travel east with Rise of the Godslayer5f42b_234rfwer_thumbnail PAX 2009: We travel east with Rise of the Godslayerccef9_24rda_thumbnail PAX 2009: We travel east with Rise of the Godslayer

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MassivelyPAX 2009: We travel east with Rise of the Godslayer originally appeared on Massively on Wed, 09 Sep 2009 16:00:00 EST. Please see our terms for use of feeds.

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The Digital Continuum: Expanding horizontally

August 24, 2009 by admin · Comment
Filed under: Age of Conan 

Filed under: World of Warcraft, Age of Conan, Expansions, Opinion, The Digital Continuum

d87e7_wowcata2872ne The Digital Continuum: Expanding horizontally

The worlds we live in are always expanding some way or another. In our real world, we get promotions or new career opportunities. In our virtual equivalents, it’s level cap raises and new classes. Yet for years and years, too many expansions have overlooked what they’re truly capable of accomplishing.

In real life, we can’t go back and make our teens, twenties and thirties better than they once were because that’s physically impossible. So why in these worlds of infinite possibilities, have countless developers scoffed at the chance to do this very thing?

Lucky for us, Funcom and Blizzard recently both asked themselves this very question. While the latter may be doing something much more grandiose than the former, both deserve our praise for finally turning around and swimming upstream in a current of same old grind goals. Plus, it doesn’t hurt that Blizzard is sitting on the Mt. Everest of money hills.

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MassivelyThe Digital Continuum: Expanding horizontally originally appeared on Massively on Mon, 24 Aug 2009 10:30:00 EST. Please see our terms for use of feeds.

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The Digital Continuum: The people problem

July 20, 2009 by admin · Comment
Filed under: Age of Conan 

Filed under: Age of Conan, News items, Opinion, The Digital Continuum

e1aab_tara2821aoc The Digital Continuum: The people problem

As I’ve spent time with Age of Conan this last week, something has been preventing me from finding a nice groove to settle down into. Mostly, it’s from people being jerks. Then again, that could be what I get for venturing into a PvP server. If you haven’t already guessed, this week’s The Digital Continuum strives to dig down deep into what makes a community tick, and why that can potentially matter more than any game feature on the back of the box.

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MassivelyThe Digital Continuum: The people problem originally appeared on Massively on Mon, 20 Jul 2009 15:00:00 EST. Please see our terms for use of feeds.

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The Digital Continuum: Reentering the Age of Conan

July 13, 2009 by admin · Comment
Filed under: Age of Conan 

Filed under: Age of Conan, News items, Opinion, The Digital Continuum

0c842_35r8f35aoc8 The Digital Continuum: Reentering the Age of Conan

When I decided to come back and check out Final Fantasy XI, I’m fairly certain that I was in the small minority of people returning in that moment. With Funcom offering previous subscribers a chance to take a second look at Age of Conan, I somehow doubt I’ll be in a minority this time around.

So here we are, coming back to the digital realm of Hyboria just past a year since everyone first ventured into its lush and deadly landscapes. What will I find? What will I think? These are just a few of the many questions that go through my mind as I boot up the game for the first time in a while.

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MassivelyThe Digital Continuum: Reentering the Age of Conan originally appeared on Massively on Mon, 13 Jul 2009 12:00:00 EST. Please see our terms for use of feeds.

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The importance of good audio in an MMO

June 15, 2009 by admin · Comment
Filed under: Age of Conan 

Filed under: World of Warcraft, Fantasy, Sci-fi, Age of Conan, EVE Online, EverQuest II, Culture, MMO industry, Academic, Education, Virtual worlds, Black Prophecy

40de4_audio-title The importance of good audio in an MMO

In recent years, there has been a dramatic increase in the development budgets of new MMOs. To stay ahead of the technological curve, a large portion of the budget invariably goes toward the graphics department. Studios produce impressive graphics engines and mountains of art assets in an effort to make their game one of the most visually impressive out there. Amidst all the fuss over graphics and gameplay, audio is often overlooked and underfunded. It’s been shown that good music and sound effects can have a significant impact on the perceived quality of a game. This is something that some development studios recognise and support but many continue to neglect this vital part of the gaming experience.

In this article, I examine the importance of good audio in an MMO and explain the underlying psychology involved.

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MassivelyThe importance of good audio in an MMO originally appeared on Massively on Mon, 15 Jun 2009 10:00:00 EST. Please see our terms for use of feeds.

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The MMO launch subscriber bubble

June 9, 2009 by admin · Comment
Filed under: Age of Conan 

Filed under: World of Warcraft, Betas, Age of Conan, EVE Online, Business models, Culture, Launches, MMO industry, New titles, Warhammer Online, Academic, Education, Virtual worlds, Star Wars: The Old Republic

99ae3_bubble-title2 The MMO launch subscriber bubble

It feels like a new MMO is being released every month these days and the market for persistent online games is certainly expanding. At the head of this market is a set of games commonly referred to “triple A” titles. These are popular games from big name studios or games using popular intellectual properties. New games that are considered “triple A” have a unique ability to build unparalleled levels of anticipation and hype around themselves prior to release. In order to draw in as many players as possible, an obscene amount of cash is often spent on advertising to hype these games up for release. But is this appropriate and cost-effective or does it show a fundamental misunderstanding of of the MMO market?

In this article, we look at what can go wrong with over-hyped MMO launches and what happens when the subscriber bubble bursts.

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MassivelyThe MMO launch subscriber bubble originally appeared on Massively on Tue, 09 Jun 2009 15:00:00 EST. Please see our terms for use of feeds.

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Massively Speaking Episode 54: Happy Birthday, Age of Conan!

May 20, 2009 by admin · Comment
Filed under: Age of Conan 

Filed under: Fantasy, Podcasts, Age of Conan, Culture, Game mechanics, Interviews, MMO industry, Massively meta, Massively Interviews, Massively Speaking

3680f_aoc_spellweaving_1-podcast-sms-0509 Massively Speaking Episode 54: Happy Birthday, Age of Conan!Massively Speaking Episode 54 is a very special episode where Shawn is once again joined by Funcom’s Glen “Famine” Swan and Craig Morrison as they discuss the upcoming Patch 1.05 and first anniversary for Age of Conan.

Have a comment for the podcasters? Shoot us an email to podcast AT massively DOT com. Maybe we’ll read your letter on the air!

Get the podcast:
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Read below the cut for the full show notes.

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MassivelyMassively Speaking Episode 54: Happy Birthday, Age of Conan! originally appeared on Massively on Wed, 20 May 2009 12:00:00 EST. Please see our terms for use of feeds.

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GDC09: A candid interview with Age of Conan’s game director

March 30, 2009 by admin · Comment
Filed under: Age of Conan 

Filed under: Fantasy, Age of Conan, News items, Massively Interviews, Massively Event Coverage

918fb_xibaluku17rgt34 GDC09: A candid interview with Age of Conans game director

Last week at GDC 2009 was exceptionally busy, but that didn’t stop us from talking with Age of Conan’s game director Craig Morrison and discussing what went wrong with the game at launch and what’s been done since to improve upon it.

You’re in for a treat, we think.

After the jump, you’ll also find discussion on free trails for this year, the DX10 client, successful MMOs and upcoming content philosopy for Age of Conan. It’s a bounty of information even King Conan would be proud to see!%Gallery-9836%

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GDC09: A candid interview with Age of Conan’s game director originally appeared on Massively on Mon, 30 Mar 2009 09:00:00 EST. Please see our terms for use of feeds.

 

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Behind the Curtain: Multiple MMOs

December 20, 2008 by admin · Comment
Filed under: Age of Conan 

Filed under: World of Warcraft, Fantasy, Sci-fi, Age of Conan, EVE Online, Culture, Game mechanics, Opinion, Star Wars Galaxies, Behind the Curtain

8f4a6_yinyang_cats_resize Behind the Curtain: Multiple MMOsIs one MMO ever enough?

Lots of people play more than one MMO. Among the staff here at Massively, you would be hard pressed to find a writer with only one active subscription. Ever the exception however, I am a one-game kind of guy.

“Is that through choice, or necessity though, Craig?” I hear you cry. The answer is that it’s a little of both. It’s easy to say that I don’t have enough time to play a couple of MMOs, but if I was really honest with myself, I’d admit to that being a lie. If I’m able to free up a couple of hours every couple of nights to play World of Warcraft, then why can’t I alternate those nights, for example, between WoW and another game?

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Behind the Curtain: Multiple MMOs originally appeared on Massively on Sat, 20 Dec 2008 13:00:00 EST. Please see our terms for use of feeds.

 

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