Age of Conan: A postmortem analysis?

August 28, 2008 by admin · Comment
Filed under: Age of Conan 

Filed under: Fantasy, Age of Conan, Game mechanics, MMO industry, Opinion

3de55_aoc-postmortem-sms-0808 Age of Conan: A postmortem analysis?

Ouch. That word pretty much sums up this article we found over at MMOCrunch regarding their opinion on the current state of Age of Conan. As declared in the article, it wasn’t written to convince potential players that the game is bad (although… uh, it does?), or to tell current players that their game sucks, but it was addressed to Funcom and any other MMO developers out there currently working on a game to let them know why they’re sometimes referred to as “Failcom” by the community.

This article is harsh, straight to the point and pulls no punches. That’s exactly what we love. But whether you agree or disagree with the author’s prognosis, these MMO postmortem articles are always written to charge people up. Give it a read and let us know what you think.

 

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Should there be a WoW killer?

August 26, 2008 by admin · Comment
Filed under: Age of Conan 

Filed under: World of Warcraft, Fantasy, Age of Conan, Business models, Culture, MMO industry, Opinion

6aa9b_ageofconan_3_fu4408-sms-0808 Should there be a WoW killer?

First off, this post is not part of giant campaign to promote World of Warcraft, Age of Conan or any other game. This post is based on two things: a recent opinion piece at MMOCrunch regarding AoC’s “demise”, and an eyebrow-lifting quote from Blizzard CEO Mike Morhaime that says “40% of the World of Warcraft subscribers that left for Age of Conan have since returned.”

The post at MMOCrunch points out a few interesting issues on both sides of the fence. First off, there’s Morhaime’s quote, coupled with recent AoC numbers that range from 1 million subscribers at launch to 700,000 on June 30th to the recent report of 400,000 subscribers remaining. On the WoW side, they point to another article claiming that Blizzard’s recent Recruit-a-Friend campaign is a cry of desperation against falling subscriber numbers. Either way you look at it, and no matter what you actually believe, many are obsessed with WoW’s success and every time it rises or falls, new speculations and theories arise. So will there ever really be a WoW killer, or should new developers just take the approach of Paul Barnett and aim more towards being the Led Zeppelin to their Beatles?

 

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