Update Notes – 19th of August
In addition to the new content updates the focus of this update is mainly on a selection of new Class changes and adjustments as well as continuing to improve the Siege PVP gameplay.
Content Additions
Following on from the revamps to the Black Castle, Pyramid of the Ancients and the Tomb next to receive a little bit of an overhaul is the Catacombs. In this update you will find a host of new quests and encounters to challenge you in this group instance. Head to the Tarantia Noble district to explore the depths of the Catacombs!
New Voiceover
One of the more frequent feedback topics from players has been that they would like to hear more voice acting outside of the destiny quest lines. Well, we have listened and this update sees the start of that process! There are now many more voice acted quest dialogs throughout the game.
New patch notes are out, still no pvp xp.
Class Changes
All twelve classes and three of the four archetypes will see some adjustments and changes. For the most part we had a closer look at some of the spells and abilities also taking into account feedback from players which we gathered on the forums as well as in-game petitions and suggestions. There are almost 25 changes for the Conqueror alone and also every other class had some spells and abilities adjusted. Balancing and adjusting classes is of course an ongoing process so you can expect more such changes in future updates.
Massive PvP Updates
This update sees some continued updates to Massive PvP. Siege weapons such as ballistas and catapults have gotten tweaked so they should now be easier to use and the damage mammoths and rhinos do to buildings has been increased. Combined with a number of changes to the rules to improve the way sieges are happening, we are working through the great feedback received since launch to help ensure that the siege gameplay improves further with each update.
Quest and NPC Updates
A number of different quests in various playfields have been reviewed and changed where needed. Atzel’s Approach or Kheshatta for high level players and Khopshef Province for lower levels have been focused on but there are also other quests in other playfields that have been adjusted. The following list shows some of the ones that have been changed in one way or another:
- Atzel’s Fortress: Kidnapping & Torture – Any leftover Flasks of Oily Pitch will be removed when you complete this quest.
- Atzel’s Approach: Revenge of the Ape God – This is now a group quest.
- Atzel’s Approach: Power Behind the Throne – Item “Orders with the Mark of Set” no longer tells the player to right click on it to get a quest.
- Kheshatta: The Grim Grey God – You will now reset to the location where you zoned in if you log out in the instance.
- Kheshatta: The Grim Grey God – Sarcophagi and pedestals will have a progress bar when they’re being used..
- Kheshatta: Heady Kaphil Liquor – The flowers to be collected now have visual effects to help identify them.
- Kheshatta: Hunting the Waste – Weapons for this quest will now have a visual effect.
- Kheshatta: Wanted, The Blasphemer – Ashka should now spawn correctly.
- Khopshef Province: The Slave Rebellion – The cage key will now drop correctly.
- Khopshef Province: Blessed Caves – Anata’s Key should no longer remain in the player’s quest inventory.
- Khopshef Province: Trapped by Lions – We have added a few new, interesting encounters. In addition, Lisimba now moves a bit quicker. The quest is now level 21 to reflect the surrounding mobs.
At the same time, the behavior of some NPCs and mobs have also been tweaked so they now use their proper weapons skills and abilities and also walk their patrols the way they are supposed to. Some are now also harder to defeat which will hopefully offer players a new challenge.
The update also features changes on other topics like GUI, Combat, Mounts, Guilds, Tradeskills and more. For the full list of updates please check out this link.
We hope you enjoy the update and your stay in Hyboria.
Update Notes 1.04.5 - 25th March
The latest update releases a test version of the DX10 client to the live servers. Please refer to instruction below on how to activate the DX10 features. The various DX10 settings can then be changed in the [DirectX 10 Test] tab. This version is not final, but we wanted to release it to more players outside of the public test servers so that we can get data from a wider range of software and hardware configurations. This release will run smoothly on most, if not all, top-end video cards and we will be continuing to tune it through this last testing phase to allow more DX10 capable cards to experience the new effects and settings.’
Activating DirectX 10 Test via the SimpleConfig file
Activating DirectX 10 Test via the client
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Massive PvP
- All battlekeeps should be able to get hit by two siege camps. Note: Not all of these are located in the inner courtyard.
- Defenders will no longer lose their resurrection point when their battlekeep drops below 75% health. They will only lose it when they actually lose the keep.
- The damage radius from siege weapon has been reduced a little to compensate for a previous change.
- All battle keeps now have 8 siege camps.
Update Notes 1.04.2 - 3rd March
- War Declarations: On a PVE server guild-war during the war period is now only applicable in normal PVP areas (i.e. The Border Kingdoms or the PVP mini-games). The system remains unchanged for PVP servers.
- Resolved an issue with straight walls not taking damage correctly.
- Resolved an issue with geometry that allowed people to pass some walls illegally.
- Guilds who already own a battle-keep will not be able to claim another.
General PVP
- Resolved an issue with Melee attacks not always working correctly on the Totems in an Annihilation match.
- The particle effects when a team captures one of the side points in an Annihilation match should be visible again.
Seruah encounter
- Increased the strength of Astral Force
- Fixed a bug where the Seruah encounter wouldn’t reset and terminate properly.
- Seruah should no longer try to attack players outside her room
- Fixed a bug which decreased the spawn rate of Seruah’s adds.
- Fixed an issue which caused Seruah to not use her “ripped from within” ability when she was supposed to
Chatha encounter
- Fixed an issue which caused Chatha to not reset properly.
- Adjusted Chatha’s abilities slightly
Tradeskills
- Woodcutting: Black Soulstaff is now dropping somewhere in Kheshatta.
- Woodcutting: Silvercarved Stave now properly drops.
Xibaluku
- Balko now defends himself more intelligently.
- Fixed a collision issue in Xibaluku
- Resolved an issue that could cause the mirror purification ritual not to start.
- Blocked off the back of the Jal Kor boss room to avoid exploits.
- Jal Kor Bloodbane is now a little more attentive to his surroundings, approach with caution.
- It should no longer be possible to pass Balko without actually fighting him.
- The Defender of Acheron now defends himself more intelligently.
Quests
- Wild Lands of Zelata - Liniment of Pulchritude: Quest does no longer break if the player fails to wait while Adeonus is mixing the ointment for Juverna.
- Wild Lands of Zelata - Lifting the Curse: You can now get the Leathery Scroll again when retaking the quest if you have accidently deleted the scroll.
- Fixed the Quest “Devil’s Pass” in Wild Lands of Zelata. The Enormous Bear will now spawn when entering the Area even if the first attempt failed.
- Wild Lands of Zelata - Devil’s Pass: Replaced Nestor’s small radius with a normal waypoint.
- The Maze - A Queen’s Carapace: Quest is now correctly classified under The Maze
- The Ice Fiend in Atzel’s Approach will respawn more reliably
- Yetis in Atzel’s Approach seem to get caught in the Ice more often so should be easier to find
- The Crocodile Retinue Picts are no longer standing around warming their hands on a nonexistent fire in the Slaughterhouse Cellar.
General Changes
- Resolved a client-server sync issue that meant game-time incorrectly displayed as midnight when logging-in
- Resolved an issue with erratic camera movements when using mouse-look.
- Resolved an issue that could cause players to get stuck in the swimming animation when jumping out of water.
- Xibaluku, the Cradle of Decay and the Slaughterhouse Cellar should all now appear correctly in the player search window.
- NPCs will be slightly more responsive when returning from cc abilities like stun or knockback.
- Resolved an issue with mouse-overs on the Friends/Guild members view
- Neither players nor NPCs can abort the get-up animation during knockbacks anymore.
- Resolved an issue that prevented the Spellweaving animations working correctly.
- Resolved an issue with the master-loot option in raids.
- Fixed a serious memory leak introduced in version 1.04.
Update Notes - 25 February
GENERAL
- Charging a target while mounted should no longer cause players to become stuck in the knockback animation
- Players who log out inside certain dungeons or instances will now find themselves outside the same dungeon or instance when they log back in again.
- Fixed an exploit.
QUESTS
- Field of the Dead - The quest “A Crawling Threat” can now be turned in properly.
- The Slaughterhouse Cellar - Enough Seal Fragments should now drop from the Picts in the Slaughterhouse Cellar for players to finish this quest in one run.
NPCs / MOBS
- NPCs that are seated when aggroed should no longer go into the knockback animation.
Cradle of Decay
- The Lord of Decay will no longer run off during battle to eat one of his own minions.
- The Lord of Decay should now also reset correctly.
Xibaluku
- Surberec should no longer regenerate to full health after his beloved Master Gaoler has died.
Thunder River
- Blood Fang should spawn at the correct location again.
Black Ring Citadel
- Seruah should now both reset and die properly.
- Seruah should now properly use her “Ripped from Within” ability.
- The spawn rate of Seruah’s adds has been reduced.
- Seruah’s adds should no longer spawn after she has been killed.
- The Chatha encounter has been toned down slightly. Chatha should now also reset correctly again.
The Dragon Cave
- Terrors of Tartaros should now correctly attack players.
GUILD CITIES
- It should now be possible to use Guild City Traders after fighting with combat dummies.
TRADESKILLS
- Architect: Heavy Lintel can now be traded.
- Alchemy: Food recipes should again produce the correct amount of items.
WORLD DESIGN
- The reset timer in The Slaughterhouse Cellar has been reduced to 4 hours now.
Update Notes - 18th February
- Cradle of Decay is a level 43 group instance which can be accessed through the Field of the Dead.
- The Slaughterhouse Cellar is a level 80 single player instance located in Thunder River just south of the palisades area.
- Xibaluku is a level 80 group instance located in Thunder River on the prison island. There is a quest pre-requisite to enter this area. You can begin this quest by speaking to General Lupercus in Thunder River. (This quest will send you into the The Slaughterhouse Cellar to obtain items).
- Black Ring Citadel, Wing 3 is a level 80 raid instance that can now be accessed from Kheshatta between the entrances to Wing 1 and Wing 2.
GENERAL
- All areas should now support multiple players zoning at once.
- Alt-tab problems should be fixed now.
- Several sources of server lag spikes have been removed.
- You wshould no longer briefly see yourself from inside your head when going from first person view into dialog view.
- The emote “relaxed_lean” should no longer cause the camera to shake slightly.
- Fixed the female sitting animation.
- Added some new emotes: Adjust, cough, fart, picknose, and sneeze.
- Added cinematic camera movement when you are killed.
- More than 200 male and female social animations have been polished.
- When creating a new character, the random server chosen will match the client language if possible.
- Corrected a few issues to improve performance and fixed several causes of crashes.
- Magic Damage should be applied now correctly to destructable objects.
- Corrected some invisible body parts.
- Ambient Occlusion is defaulted to “disabled”.
- Many exploit fixes were included in this build.
- When mounting, all emotes are now aborted and blocked.
CLASSES
General: Rogue
- Quick-dismount for rogues should now dismount characters away from nearby obstacles, instead of always dismounting on the right-hand side.
General: Soldier
- ‘Defensive Stance’ now starts at a base of 7% damage mitigation for all Soldier classes. With ‘Improved Defensive Stance’ you can gain up to 10%.
- ‘Defensive Stance’ will now also mitigate magical damage.
- ‘Defensive Stance ‘description reflects these changes.
Assassin
- ‘Curse of the Lotus’ should now snare victims by 50% for the duration of the fear effect.
- ‘Death’s Gaze’ has a new casting animation.
Barbarian
- Updated the description text of the ‘Impale’ and ‘Finishing Blow’ feats to more clearly and accurately reflect their functions.
Conqueror
- Added new particle effects to the ‘Blessed Conquest’ ability.
- Updated the description text of the ‘To the Death’ feat to accurately reflect its function.
Dark Templar
- ‘Devourer’s Might’ should now increase the damage of ‘Soul for our Feast I’ and ‘Leech Life I’.
- Epic armors have been adjusted to better fit the feel of the class.
- Talisman Mastery should no longer fail to update on a weapon swap after dying. Swapping weaponsets will cause Talisman Mastery to refresh (shift-R by default).
Demonologist
- Added new particle effects to the ‘Planar Shift’ spell.
Herald of Xotli
- Reduced the stamina cost of ‘Hell Strikes I’.
- Reduced the stamina cost of ‘Body and Spirit Wrack II’.
- Reduced the stamina cost of ‘Burn to Death’.
- All ranks of the ‘Molten Steel Slash’ combo will now animate and execute slightly faster.
- Added new particle effects to the ‘Phoenix Cloak’ spell.
Necromancer
- All Necromancer pets now play a spawn animation when they are summoned.
- Necromancers should no longer automatically receive the Spellweaving buff window upon entering Spellweaving state. Necromancers now have the same chance to receive the Spellweaving buff window as all other Spellweaving classes.
Priest of Mitra
- Added new particle effects to the ‘Hand of Mitra’ and ‘Soul of Mitra’ spells.
Ranger
- Mezz Shots should now play the correct animations for bows and crossbows.
- ‘Linebreaker’ no longer knocks back friendly targets.
Tempest of Set
- ‘Thundering Command’ has been renamed to ‘ Thundering Voice.’
- Added new particle effects to the ‘Serpent Transmutation’ spell.
- ‘Blood Mana’s displayed timer has been corrected and adjusted to be more readable.
- ‘Storm Field’s base critical hit chance has been increased for all ranks.
- Epic Tempest of Set Polearms should no longer inflict damage while the caster is protected by Shield of the Risen. Team members will also stop inflicting the pulsing area-of-effect damage if you or they are protected by Shield of the Risen. You will no longer lose Shield of the Risen while you have Storm Crown active.
COMBAT
General
- Characters will no longer automatically get Shield of the Risen upon login. It should only be applied when zoning, resurrecting, or teleporting.
- Some pets should now be immune to crowd control effects. This includes: Pitch Pots, Living Firestorm, Living Thunderstorm, Blood Pit, Idol of Set, and Cyclone of Set.
- Players will have a chance of doing a fatality on human enemies whenever they attack them from stealth.
- Players can no longer be knocked back through geometry.
- Players who are being knocked back will no longer be able to enter Spellweaving until they get back up.
- Spellweaving while Shield of the Risen is active should immediately remove Shield of the Risen.
- You will now receive quest updates when destroying world objects, even when your pet deals the final blow.
- Spells on your shortcut bar will gray out when you cannot cast spells in the state you are in (stunned, feared, charmed, silenced, etc).
- Two handed blunt weapons will no longer sound like blades when being drawn/sheathed.
- Players should no longer get stuck in the knockback state if they get feared during it.
- A short (1s) cooldown has been added to the Hide ability when it successfully activates. This will prevent a player from entering then immediately exiting Hide state if they were to press the button twice.
- An aborted multihit attack should now always show the combo cooldown correctly.
- Correct damage is now shown when attacking destructibles.
- Characters will no longer exit swimming mode when the client loses connection.
- Monsters no longer follow hated players without attacking.
- When charmed by an NPC, you will always move with jogging speed, regardless of crowd control abilities that otherwise would slow you down.
Targeting
- Tab targeting will no longer target dead players.
- NPCs doing melee attacks should now only turn to face their target if they aren’t rooted.
- Dead entities will no longer be auto-targeted when your character faces them.
- Fixed a line-of-sight issue on tab targeting that made you unable to tab correctly to your next target.
Animations
- The level up animation will no longer play while in combat mode.
- Characters will now make less noise while using the Hide ability.
- Characters will no longer slide when moving immediately after performing a basic attack using bows, crossbows, and throwing weapons.
- Spellcasters no longer slide if moving after the casting bar for a spell has completed, but before the animation is over.
- Male characters will no longer twist their wrists unnaturally when firing crossbows.
- Characters will no longer be able to move and slide around while getting up from a knockback.
- The Feared animation now plays when you are feared.
- When being knocked off a ledge or similar, the player should now land as if falling, and no longer be able to slide around on his back while getting up.
- Reduced the number of strange fatality situations, such as decapitations with a hammer or impales an axe.
- Fixed some animation hiccups related to knockbacks on certain pets.
- This update introduces a new type of crafting resources. These new resources can be found in Border Kingdoms, Cimmerian End. The resources are used to build and repair battlekeeps and player shave a chance to drop them when they die in PvP. The recipes required can be found in the NPC camps located in this playfield.
- The guards in the Traveler’s Camps in the Border Kingdoms will no longer assist players when they get attacked.
- Removed some free prey level ranges from dungeons that did not need them.
- A low level player attacking a high level is now a free kill for about 60 seconds, three times longer than before.
PvP Minigames
- The minigame signup interface has been enhanced. It now shows the four different minigames players can sign up for. It shows how many players are currently signed up for that particular minigame (players in the same tier as the player, regardless of apprenticeship), and allows players to sign up for any of the possible minigames (whichever starts first).
- The level ranges of the PvP minigames have been adjusted. Level 80 players will now only face other level 80 players.
- Annihilate Opposing Team: You will no longer get the capture message if you walk into the north or south quarter before the match starts.
- Annihilate Opposing Team: The healing point in the middle of the playfield should heal anyone that stands on top of it.
- Annihilate Opposing Team: If your totem is destroyed you no longer receive Shield of the Risen.
- Annihilate Opposing Team: The health of the resurrection totem has increased.
- Capture the Skull: Renamed the ‘Flag’ to ‘Skull’.
- Capture the Skull: Reduced the amount of skull captures to win from 5 to 3.
- Capture the Skull: It is no longer possible to use Last Stand while carrying the skull.
- Capture the Skull, Blood Ravine: The resurrection points have been moved to the bottom of the bases to make it easier to capture the flag.
- When one of the sides leaves the minigame, this should no longer always result in a tie.
- More than 11 players in a minigame will no longer expand the GUI incorrectly - the overlay will hide instead.
- When declining to join a minigame after the minigame has started, you are no longer flagged as coward.
- You now actually have 30 seconds to decline/accept to join a minigame when it has started.
- Totem Torrent - Various gameplay changes have been made to improve the flow and speed of this minigame. The optional resurrection points have been removed. The capture areas have been moved into the north and south buildings (to the location of the old resurrection points). If you capture one of these new areas, your totem will be much more durable.
- Killing pets will no longer increment your kill count.
- Hallowed Vaults: Extended collision of braziers to prevent players from becoming stuck in between them and pillars.
- Capture the Skull: Shield of the Risen should now be removed the moment you pick up the skull.
- Capture the Skull: Players should now receive a message after the flag resets.
- Hallowed Vaults: It’s no longer possible to jump back the ledge coming from the flag rooms.
PvP Notoriety
- Murderer Pathfinders no longer give you two identical travel options.
- Removed all cooldowns and added some XP to all Redemption quests.
- You or your pets will not do splash damage to neutral NPCs anymore.
- Being killed will not remove the killer from diminishing returns.
- When being attacked in PvP, a player should no longer receive the criminal buff for attacking his opponent’s healer, regardless of the level of the healer.
- The criminal buff should no longer be refreshed by attacking a low level opponent and then switching to a higher level target.
- Players can now get the other two redemption quests from Flanna in Field of the Dead, after leaving the dialog.
- Player’s nametags will now be colored grey if killing them would give you murderpoints. If a gray player attacks you their name will turn red, indicating justified self-defense.
- When attacking a target with melee or spells, the damage will no longer splash to nearby targets, unless the main target will give murderpoints, you have previously attacked the splashed target, or the splashed target will not give you murderpoints.
- You can now attack players 8 levels lower than you without getting murder points or criminal status.
Massive PvP
- The system to sign up to siege a battlekeep has been enhanced. The guilds that want to participate in a siege will now declare war on each other to win the right to lay siege. During this war, the attacking guilds gain points for killing members of other guilds that have signed up, and lose points if they are killed by the defending guild. As in the old system, the guild that earns the right to attack will have their points reset, but the points of non-qualifying guilds will roll over to the next war.
- After a siege has finished, the server will no longer schedule a battle during a time that already has a battle scheduled.
- Siege participants will no longer incorrectly get teleported out.
- The Massive PvP time window can now be opened without being in a guild and can be opened from any playfield.
- The ballista won’t play an explosion particle on each player near the impact anymore. The impact visual effect has been changed to be more appropriate for a ballista impact. This should also improve performance during sieges.
- Two Wayfarers of Asura have decided to observe the conflict in the Cimmerian end of the Border Kingdoms.
- If a guild loses a siege they will no longer be able to immediately rebuild the keep.
- The winner of a siege battle should now be reported correctly.
- The PvP area marker will now appear on the map correctly. The minimap will show the name of the guild that owns a Battlekeep, and when the next window of vulnerability is.
- If a player leaves a group during a siege they now have 60 seconds to find a new group. This should make it easier for players to organize players between the two different raids.
- You can no longer interact with NPCs of a battlekeep after you lose it to another guild.
- Border Kingdoms, Cimmerian End now has some additional resurrection points.
- It is no longer possible to heal siege weapons.
- The siege timer should now display correctly.
- Players who enter a siege after the battle has begun should now see the score update.
- The locations of the attacker resurrection points have been slightly adjusted. Keep in mind that they are still not right next to the actual siege camps.
- The siege weapons graphics have been improved.
- You will no longer lose the resurrection point of your keep when attacking another battlekeep in the same playfield.
- Tweaked an area near the stairs in battlekeep Burnheim to allow players to walk over it instead of jump.
- If a battlekeep becomes vulnerable but no attackers signed up to attack it, it should no longer be vulnerable for the siege duration. Instead, the vulnerability window will automatically be re-scheduled as if the defense had completed successfully.
- The siege score window should correctly reappear after each teleport/death, but will not remain onscreen if you leave the playfield.
- Lacheish Plains: City owners should now properly receive their city resurrection points.
- Sturmgarde battlekeep now has improved wall defenses.
- The tooltip on the vulnerability window should now only show owner guild and time the next battle will be.
TRADESKILLS
- Players can now desocket/delete gems in their items by opening the info view of the item and using the shift-rightclick menu on a gem to destroy the gem but freeing the slot. Desocketing will require a potion crafted by an alchemist. The recipe for this item drops in Xibaluku.
- This update introduces a new type of crafting resources. These new resources can be found in Border Kingdoms, Cimmerian End. The resources are used to build and repair battlekeeps and player shave a chance to drop them when they die in PvP. The recipes required can be found in the NPC camps located in this playfield.
- The minimap will now update a resource node’s icon if it is being used by a player.
- You should now always see the correct “Tradeskills” category for quests in your quest journal.
- When removing/unlearning tradeskills, other feats/spells should not be affected anymore.
- Chopping wood should now take the same amount of time as other harvesting skills.
- If you unlearn a tradeskill, the cooldown should now always be removed.
- Gemcutting: After creating a gem, you should now always have your quest updated, without zoning first. You should also always be able to create gems without zoning first.
- Fixed an issue that was causing base, culture and alchemist recipes to drop less than the intended rates.”
- Inventory icons for dropped recipes have been upgraded.
- Cleaned up a few minor cases where alchemy mats removed in update 1.3 were dropping when they shouldn’t have.
- Fixed dropped rates of some tradeskill resources that were dropping too frequently.
- Some recipes were not properly requiring the following resources: “Ebony Venom” “Tincture of Bergamot” and “Tincture of Mint.” The correct recipes now require these materials.
- Reevaluated drop rates of all Tradeskill Resources.
- Removed text from trainers that says you cannot undo crafter profession choice, because you can.
- Several new transition quests for level 40 players have been added. Talk to Peison in Old Tarantia, Mnemnes in Khemi, Conohmer in Conarch Village, Gern in Lacheish Plains, Thesilea in Poitain, or Dhumib in Purple Lotus Swamp.
- Atzel’s Approach: Kidnapping and Torture - The palisades now have a shorter cooldown.
- Castle of King Conan: The conversation with Pallantides no longer loops infinitely.
- Kheshatta: Tarantian Armorsmith - Quest reward items updated to accommodate the needs of every class.
- Khopshef Province: Destiny Quest 30, The Phoenix of the South - The goals for the first part of the quest have been clarified. The player will now be required first to gather all the lotus, then to place it on the altar. The cutscene will play only at this stage.
- Khopshef Province: Redemption Quest, Path of Venom - Scorpions updating the quest are found throughout the play area, removing the necessity of a goal marker radius.
- Khopshef Province: Redemption Quest, Ruthlessness - The 30 heads are now properly removed when the heads are put on the Stone.
- Khopshef Province: Redemption Quest - Redeemer Drak will allow Stygians to redeem themselves in Khopshef Province.
- Poitain: Chastising the Spirit Children - Spirit stones will no longer disappear before they should.
- Purple Lotus Swamp: Followers of a Crocodile God - The pendants will no longer disappear before they should.
- Purple Lotus Swamp: Healing the Wounds of the Swamp - Replaced a goal reference to ‘Oasis Water’ with the correct ‘Moss’.
- Thunder River: Keeping the Land Safe - Removed the waypoint, as it covered half the playfield.
- Tortage: Destiny Quest Soldier, Awakening III - Some visuals have been added to the cutscene ‘Arrested by Guards’.
- Wild Lands of Zelata: Hidden Treasures - Trade has been reduced to 15 items, as intended.
- Wild Lands of Zelata: A Vote’s Worth - Quest is no longer shareable.
- Wild Lands of Zelata: Melis Root flowers will no longer float off the ground.
- Wild Lands of Zelata: The Demon in the Tree - This quest now works as intended.
- Ymir’s Pass: Heart of Atali - Increased the powerlevel of the necklace reward, and increased the variety of neck-item options.
- Ymir’s Pass: Gaze of Crom - The progress bar for laying the Rabbit Snare, and the snare itself, will now have the appropriate name. You will now also receive a more logical quest reward.
- Ymir’s Pass: The Twisted Skein - Renamed the Ancient Dagger quest reward to Preternatural Dagger.
- Ymir’s Pass: The Calm Before the Storm - Removed a confusing waypoint.
- Ymir’s Pass: The Calm Before the Storm - Skudd can no longer follow you into Field of the Dead.
- Spider Cavern: A Rare Delicacy - The mushrooms are now correctly placed.
- Many grammatical errors and waypoints have been corrected for quests all over Hyboria.
- Ymir’s Pass - The Dark Arts: When the player returns to Zallivallony after completing the first part of the quest, the quest should resolve and a reward will be given.
- There are 7 brand new quests to be found in Atzel’s Approach.
RAIDS
Yakhmar’s Cave
- Yakhmar now displays a buff when lullaby can trigger.
- Yakhmar is no longer immune to Goad.
- Wyrmlings will take more damage from magic and poison.
- Increased the time between spawns of Yakhmar’s Wyrmlings.
- Wyrmlings will now use a ranged fallback spell if they fail to reach their target.
Kyllikki’s Crypt
- Champion of the Honorguard now properly locks players to the instance when killed.
- Kyllikki’s minions should now wait a short period after spawning before they attack players.
Vistrix’s Lair
- ‘Talon Sweep’ should no longer cause multiple knockbacks.
- Adds now despawn on encounter reset.
- Chill Crawler Shadowbearers now have casting animations.
Black Ring Citadel
- Wing 3 is now open, featuring Athyr-Bast the Shadow Master and Leviathus.
- The Cursed Treasure of Constantius quest should now update correctly.
- Minions of the Living Stone quest can now be updated without killing the bosses twice.
- Enemies now patrol and attack as intended throughout all Wings.
- Blood-Fused Black Ring Gargoyle should now drop Gargoyle Dust.
- ‘Petrify’ effect will be removed when the Blood-Fused Black Ring Gargoyle is defeated.
- ‘Shatter Stone’ spell now has an icon.
- Master of Gargoyles quest now has the correct waypoint for Yaremka, Eater of Souls.
- Added a particle effect when Yaremka enrages.
- Sabazios’ adds now do poison damage.
- Sabazios’ poison invulnerability debuff will no longer be cast on the main hate target.
- Ahazu-Zagam will no longer try to attack dead players or players outside his room.
- Ahazu-Verin will now use a ranged fallback spell when they fail to reach their targets.
- The entrance door now properly opens after being defeated by Ahazu-Zagam.
- Incubus and Succubus will no longer attack each other.
- Added a particle effect when ‘Incubated’ spawns a Campion.
- Fixed problematic collision in the Incubus and Succubus encounter.
- Incubus and Succubus no longer try to attack dead players.
- Incubus’ spell ‘Inertia’ now has an icon.
- Seruah now has two new spells. Adds no longer evade when they can’t reach their target. Fixed an issue where ‘Ripped From Within’ triggered when it was not supposed to.
- Reduced the area of effect of Dusk Fiend’s ‘Ghostly Rain’ and gave affected players a 5 second immunity when hit.
- Changed the name of Chatha’s root spell to ‘Unnatural Atrophy’. It now targets a random soldier within range.
- Added a particle effect when Chatha changes into demon form.
- Renamed Chatha’s single target knockback in phase 2 to “Savage Toss”.
- Reduced the power of the ‘Strength in Numbers’ spell and visualized the source of the buff with a particle effect.
- Reduced the spawn rate of the adds in the Chatha encounter.
GUI
General
- You should no longer stop running when opening the map (when using the mouse to move). If you have the map open and want to start running, you should not click on the map!
- Buffs on other characters should now show the correct time remaining when you target the character after the buff has started counting down.
- When you fail to teleport to the same instance as your team, you now get a proper error message.
- Player tooltips will no longer show through other windows (such as the tradepost or bank).
- Resizing in windowed mode should no longer cut off the bottom of the screen.
- Updated and corrected the map for Khopshef Province.
- The buff view should no longer report 1 extra unit when the time displayed is exactly what the time really is. (1:00:00 should no longer report as 2h, while 1:00:01 still does).
- Offline Lists will be shown when activated even after reopening the friend/guild window.
- Some minor changes to the text and font color of the friend/guild window have been made.
- Floating tooltip windows now expand if the title is longer than the content requires.
- F10 now correctly opens the menu without freezing the client occasionally.
- PvP health/mana/stamina taps should now be displayed as intended in tooltips.
- Buff icons are now always shown as enabled (not gray).
- The new death cinematic can now be exited by moving the mouse after a few seconds have passed since your death.
- Tradepost searches now allow - and ‘ and `
- Rightclick will not cause your character to turn anymore when performed over GUI elements.
- Emotes should not abort themselves anymore.
Settings and Options
- When you change your settings and the confirmation dialog box is open, you should now no longer be able to make any changes until you press Yes or No.
- You can now disable buff icon minimizing! This option is found in Interface Options.
- All options in video/advanced now have a tooltip (when they are not disabled).
- Keybindings on the shortcuts now are more readable. Long shortcuts are truncated, and long combinations will be indicated by a “+”.
- Remapping now should work as intended. The order in which ALT,SHIFT and CTRL are used does not matter (e.g. ALT+SHIFT = SHIFT+ALT)
Loot
- There is now a Master Looter option in the loot options menu. This allows the group leader to designate one group member as the Master Looter. This Master Looter is the only one who can open lootbags and can drag and drop items onto others or him/herself.
- Loot options now have a submenu - one tab with personal preferences which will be used when your character creates a team, and another tab which shows the current team’s loot options.
- Loot options now include Loot Threshold, a setting for loot powerlevel (below which loot is auto-distributed), and a personal setting to pass on items below a given powerlevel. This option is only enabled if the Need/Greed option is turned on.
- When changing lootmode, the lootbags already owned by the team/raid are now also changed to use that new lootmode.
- Shift + click to loot should now follow the same rules as normal looting.
- You now get a confirmation popup to verify you really want to loot ‘Bind on Equip’ items.
Chat
- Clicking a link in a chat window should no longer activate text input for that chat window.
- Only shift+leftclick now works for getting player info in chat. Rightclick still opens the menu where player info can be selected.
- NPC base damage type should now be shown in the combat log.
- Guild cities with barracks now receive straw dummies on which to practice their form.
- The guild message of the day will now show in green with a tag in front of it to make it stand out from the regular chat text.
- Even if you spam guild invites, only one window will be open.
- When you receive a guild invitation you will always see who is inviting you, by name.
- Using an NPC to teleport to your guild city should now place you in a more appropriate location.
- You are no longer able to build two of the same buildings even if they are initiated at the same time.
ITEMS
- Food and mana/stamina drink can no longer be used while you already have a buff of the same type running. If you want to change your food/drink-buffs you will need to manually cancel them.
- Potion effects - Chilled, On Fire, and Charged now have new icons.
- Treasure Chests throughout Hyboria have been improved and filled with more loot!
- The Winterbrew potion now correctly boosts Cold-based spell damage, as opposed to Fire.
- Gold Tooth now stacks in stacks of 100, and the price has been adjusted slightly.
- New valuables have been introduced to replace the white quality equipment that drops from humanoid NPCs.
- Cloak of Champions is now searchable in the Tradepost.
- Darfari items have been distributed to more Darfari NPCs.
- The Totem of Origins should now function correctly.
MOUNTS
- Quick Dismount should no longer go on cooldown when activated while riding a Mammoth or Rhino, as this ability is not related to these mounts.
- Characters no longer end up below the ground momentarily when dismounting in combat.
- Weapons now appear sooner in the hands of mounted characters who perform attacks without first entering combat mode.
- The mount/dismount/stagger animation should not loop anymore.
- Characters should no longer experience rubber-band issues when being thrown off their horse.
- You cannot be staggered off your horse while mounting/dismounting anymore.
- The death animations for dying while moving forward when mounted should now work properly, and resurrecting other players who have died this way should be easier.
- Players should no longer be able to use their mount’s special abilities while stunned.
- Cape animations have been adjusted so they no longer intersect with horses while mounted.
- The speed of draw/sheathe animations while mounted has been increased.
- Fixed male animations for drawing/sheathing crossbows while mounted.
- When entering a zone where your mount is prohibited, your mount buff is removed, along with its effects.
- Mammoth Riding Training can now be bought from any Stable Master.
- Rhinos have gained some weight and should no longer tip-toe along the ground while sprinting
- The camera should no longer sway forth and back with the character while mounted.
- Turning while walking forward should now display the correct animations on the character when mounted on a rhino.
- Mounts should be easier to navigate through areas like archways and under trees.
NPC/MOBS
- NPCs that deliver a killing blow with any of their combos should now have a chance to perform a fatality on their victim.
- Mounted NPCs should now play their attack animations correctly.
- Dark Beasts will now recover more quickly from knockbacks.
- All NPCs of the ‘Ranger’ class should now play a unique combo-animation when executing their combos.
- Three rival mercenary groups have begun camping in the Cimmerian end of the Border Kingdoms.
- Amphitheatre of Karutonia: Fixed the collision around the Frostfather.
- Amphitheatre of Karutonia: Tigers should no longer stick out of their cages.
- Border Range: Fixed an issue that caused some Dark Beasts to slide around in a static pose while walking back to their original position.
- Ghanatan Wardogs no longer drop human heads.
- Kheshatta: Chenzira now offers the same merchandise as the other Master Food and Drink vendors.
- Old Tarantia: Lordana has been slightly moved to make her quest indicators more visible.
- Poitain: The Abyssal Lich should now properly follow players during combat.
- Thunder River: General Lupercus’ dialog now matches his voiceover.
- Thunder River: A new merchant has been placed in the Thunder River Palisades.
- Tortage: Underhalls - Askia is now working as intended in epic and normal mode.
- Villa Camillus: Deformed Creation and Twisted Magus should now drop proper loot.
- Wild Lands: Viterion and Avitus, the teleport NPCs, are now moved away from each other.
- Wild Lands: Fixed some issues with mobs roaming inside geometry.
- Wild Lands: The bears have been moved a bit south of the Wild Plains rez point.
- Wild Lands: The Tortured Man has left the Wild Lands.
- Wild Lands: Keyx is now correctly placed.
- Serpent’s Head Inn: Female courtesans should no longer warp around.
- Tarantia Sewers : The Main System - The Sewer King is now immune to crowd control.
- The exotic valuables dropping from scorpion bosses in the Scorpion Cave are now appropriately flagged as green to allow for a group-wide Greed roll on these items.
- New loot has been assigned to all animals, replacing the previous loot.
- NPCs will once again create ripples when walking through water.
- The jog-animation for dogs should now play at the proper speed.
- Imirian Ravine: Deatheater Sethkanh now resets correctly if the players wipe while his minions are active.
- Ranger NPCs (using crossbows) should use column based attacks (Like Piercing Shot).
- Khopshef Province: Slightly adjusted the patrols of two guards in Caravanserai.
WORLD DESIGN
- Many small adjustments to decrease the chance of getting stuck have been done all over Hyboria.
- Atzel’s Approach: Some climbing areas have been improved.
- Khopshef Province: The collision of the temple floor has been fixed. Players should no longer sink into the ground.
- Old Tarantia: When a players enter Old Tarantia from the Outflow Tunnels they will end up in a more logical place.
- Thunder River: Placed new discoverable resurrection points.
- Removed an invisible wall in the Inn in the Wild Lands of Zelata.
- Amphitheatre of Karutonia - adjusted the collision of all the cages involved in the fight against the Abyssal Keeper.
- Climbing points in Connall’s Valley have been polished.
- Corrected collision in many playfields to improve flow of movement.
Update Notes - 19th of August
In addition to the new content updates the focus of this update is mainly on a selection of new Class changes and adjustments as well as continuing to improve the Siege PVP gameplay.
Content Additions
Following on from the revamps to the Black Castle, Pyramid of the Ancients and the Tomb next to receive a little bit of an overhaul is the Catacombs. In this update you will find a host of new quests and encounters to challenge you in this group instance. Head to the Tarantia Noble district to explore the depths of the Catacombs!
New Voiceover
One of the more frequent feedback topics from players has been that they would like to hear more voice acting outside of the destiny quest lines. Well, we have listened and this update sees the start of that process! There are now many more voice acted quest dialogs throughout the game.
New patch notes are out, still no pvp xp.
Class Changes
All twelve classes and three of the four archetypes will see some adjustments and changes. For the most part we had a closer look at some of the spells and abilities also taking into account feedback from players which we gathered on the forums as well as in-game petitions and suggestions. There are almost 25 changes for the Conqueror alone and also every other class had some spells and abilities adjusted. Balancing and adjusting classes is of course an ongoing process so you can expect more such changes in future updates.
Massive PvP Updates
This update sees some continued updates to Massive PvP. Siege weapons such as ballistas and catapults have gotten tweaked so they should now be easier to use and the damage mammoths and rhinos do to buildings has been increased. Combined with a number of changes to the rules to improve the way sieges are happening, we are working through the great feedback received since launch to help ensure that the siege gameplay improves further with each update.
Quest and NPC Updates
A number of different quests in various playfields have been reviewed and changed where needed. Atzel’s Approach or Kheshatta for high level players and Khopshef Province for lower levels have been focused on but there are also other quests in other playfields that have been adjusted. The following list shows some of the ones that have been changed in one way or another:
- Atzel’s Fortress: Kidnapping & Torture - Any leftover Flasks of Oily Pitch will be removed when you complete this quest.
- Atzel’s Approach: Revenge of the Ape God - This is now a group quest.
- Atzel’s Approach: Power Behind the Throne - Item “Orders with the Mark of Set” no longer tells the player to right click on it to get a quest.
- Kheshatta: The Grim Grey God - You will now reset to the location where you zoned in if you log out in the instance.
- Kheshatta: The Grim Grey God - Sarcophagi and pedestals will have a progress bar when they’re being used..
- Kheshatta: Heady Kaphil Liquor - The flowers to be collected now have visual effects to help identify them.
- Kheshatta: Hunting the Waste - Weapons for this quest will now have a visual effect.
- Kheshatta: Wanted, The Blasphemer - Ashka should now spawn correctly.
- Khopshef Province: The Slave Rebellion - The cage key will now drop correctly.
- Khopshef Province: Blessed Caves - Anata’s Key should no longer remain in the player’s quest inventory.
- Khopshef Province: Trapped by Lions - We have added a few new, interesting encounters. In addition, Lisimba now moves a bit quicker. The quest is now level 21 to reflect the surrounding mobs.
At the same time, the behavior of some NPCs and mobs have also been tweaked so they now use their proper weapons skills and abilities and also walk their patrols the way they are supposed to. Some are now also harder to defeat which will hopefully offer players a new challenge.
The update also features changes on other topics like GUI, Combat, Mounts, Guilds, Tradeskills and more. For the full list of updates please check out this link.
We hope you enjoy the update and your stay in Hyboria.
Testlive Server has launched!
Funcom has posted an announcement stating that subscribers can now test future patches before they are released. This is great news, the only issue we have been receiving is the large size of the test server install, if you have the hard drive space, its worth it however!
“Greetings!
Today we are proud to announce the launch of our new Age of Conan Testlive Server. This server is open to everyone with an active Age of Conan account. If you can log onto the Live servers you will be able to log onto the Testlive server. Until today our test server has been limited to former beta testers only so we are very excited to open it publicly for all Age of Conan players!
The Testlive server will be the first place to see and experience new updates before they reach the Live servers. In addition to this you will have the opportunity to speak directly with developers and QA staff that are working on the Testlive server.
In order to streamline the testing process we will be placing out special Testlive vendors that will allow you to level up your characters to various levels. This leveling process will also give you appropriate equipment for your level. These vendors will appear on Testlive in the next few weeks.
If you already have Age of Conan installed you will need to use our Testlive Duplicator Tool in order to access the Testlive Server. You can download the tool here:
http://funcom.cachefly.net/DuplicatorTool.exe.
Once the tool is downloaded simply run the executable. Select the Source directory (This is where you have the Live client installed) and then select the Destination directory (this is where the Testlive Client will be installed). When the tool has finished go to the destination folder and run ConanPatcher.exe.
We will be launching the Testlive Forums in a few days. Please check back on this thread for a link.
We look forward to seeing you on the new Age of Conan Testlive server!”
Update Notes - 2nd of July
New patch out! Looks like some fixes and changes for large scale PvP are finally getting addressed.
Mage
- Tome of Erlik now has effects and sounds.
- Purge now has sound and particle effects associated with it and should now go on the appropriate cooldown. Purge now provides 5 seconds of immunity in addition to removal of effects.
- Misdirection now has received a better visual and should no longer look like a lightning strike.
- Weakened Protection will no longer refresh itself after the player cancels his own Absorb buff.
Rogue
- Mountaineer, Distraction, and Concealment effects are now innate in the feat and will not take up space in the Rogue’s buff window. They will still provide a buff to the Rogue’s teammates.
- Distraction will now properly apply to the Rogue’s teammates.
Bear Shaman
- Reaper Claws will no longer disappear when you zone.
Conqueror
- Feint Attack combo animation speed will now scale correctly for both male and female. Now the male and female should do equal damage.
Necromancer
- The splash damage of the Deathless Acolyte: Magus has been increased from 10% to 30%, with 4 meter range and a maximum of 5 targets
- The Deathless Acolyte: Reaper and Deathless Acolyte: Arcanist now have 30% splash damage with 2 meter range on a single additional target
- The Deathless Acolyte: Arcanist’s chance to trigger the Arcanist’s Knowledge has been doubled
- The Arcanist’s Knowledge effect will now display the current stack count in the buff GUI
- Casting Frost Blast will no longer cause the Necromancer to get stuck in a casting animation
- Flash Freeze now additionally decreases the casting time and increases the damage of Freeze
- Freeze will now clear the target of all Necromancer damage-over-time effects when cast, this will reduce the chance of it breaking accidentally on damage
- Ice Shackle no longer has a chance to break on damage
- The debuff effect applied by Wither Soul should now have the appropriate icon
Combat
- Thrown weapons have had their range increased: Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16.
- Generic NPC crowd control effects have been tweaked. Resistances from feats and other player effects should now help against NPC crowd control. Stun, knockback, charm, and fear will now grant the player immunity.
Massive PvP
- Battlekeeps now have resurrection points for the attackers, that are located near the front gate of the city.
- Fixed an issue that disabled Siege Weapons if the target was out of range.
- NPC’s will properly respawn when a building is repaired.
- Players are now able to use a siege weapon after the player using it has gone linkdead.
- Players now get a notification when they are about to get teleported out during a Massive PvP battle.
- Damaged playerbuilt curved walls now have correct collision so they can not be walked through before they are completely destroyed.
- Lacheish Plains: Several holes have been closed in the West Battlekeep so players can no longer bypass the walls there.
- Poitain: Several holes have been closed in the West, South and East Battlekeeps so players can no longer bypass the walls there.
Mounts
- Moving around while mounted should now correctly interrupt spell-casting.
Items
- Fixed a tooltip error on the crossbow Skysmite causing the bonuses to be illegible.
- The recipe for Steelsilk Belt has been changed to Fine Steelsilk Belt.
- The recipe for Steelsilk Leggings has been changed to Fine Steelsilk Leggings.
- Selling a gemmed item to a shop and undoing the sale will no longer remove the gems.
Playfields
Armsmans Arena
- Doors should no longer be targetable in the Arena.
- Fixed an issue where players managed to get locked inside the monster cages in the Arena. You should now be able to get out using the Lever.
Lacheish Plains
- all the levers for each door in Stonehammer battlekeep should now work properly.
Tradeskills
- A progress bar will appear whenever gemcutting is performed.
- Crafted armor pieces no longer incorrectly have more defense rating than normal pieces of armor.
- Resolved a level check for the response to give when character is below level 70 and tries to learn gathering Oak.
- The Weaponsmith workshop plan can now be correctly learned from the Architect trainer.
- Blue Iron can again be mined from the correct mineral veins.
Quests
- Stonecutter Trainer: Fixed a dialogue issue so the trainer will now accept Basalt and Adamant to resolve the quest.
- Cannibal Commotion: Fixed an issue where Attadeus would become stuck and not allow you to update the quest.
- The Bearer of Ill Tidings: The Field of the Dead quest “The Bearer of Ill Tidings” and “Allies of the White Hand” are now level 48.
- The Den of Wolves: The goal name was changed from “The Den of Wolves” to “Kill Plains Wolves”.
- The Wolf Hunt: The goal name was changed from “The Wolf Hunt” to “Kill Yukagi Wolves”.
- Death to the Undead: The goal name was changed from “Death to the Undead” to “Destroy Conriocht werewolves in the Haunted Forest”.
- Greater Prey: The goal name was changed from “Greater Prey” to “Kill werewolf Rippers, Antagonizer, Slasher and Slicers”.
- The Curse of the Werewolves: The goal name was changed from “The Curse of the Werewolves” to “Kill Conriocht Menaces, Slayers and Goremuzzles”.
- Fit for a Chieftain: You will now correctly receives the item ‘Fur of Bloodclaw’ in the quest inventory.
- Attack of the Savages: An issue where the goal text was not clear has been changed to “Kill Raiders at the Guard Post”.
- Castle of King Conan: Pallantides now doesn’t display an exclamation mark over his head unless you can get the quest from him.
- Tortage: Renton should now have one coherent look as opposed to changing look between quests.
- Paetus & the Nemedian Crown III: Gavion now gives the player the map and letter back when he ask the player to go talk to King Conan about this treason. Players will need to delete their old quest “Paetus & the Nemedian Crown III” and speak with Gavion again to continue this quest line.
- Lusts of the Flesh: You now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will have to delete it from their quest journal and get it again.
- Master of the Silver Peacock: Vistrix now finaly gives in and surrender his teeth on defeat. You are now able to complete this quest, and thereby advance to The Black Ring Citadel.
- Alchemy quests: The dialogues with the Alchemy trainer should now all work correctly and give and complete the needed quests.
- Common Gems II - Return to the Gemcutter: The quest can now be completed by handing over the needed gems to the trainer.
- Tear 2 gathering quest - Return the Illustrium: The quest can now be completed by handing over the illustrium to the trainer.
- Woodcutter quest: Players will now be able to get the ‘Gathering Oak’ quest when having the correct level.
NPC
- Tarantia Noble: Zhu-Khang no longer has flickering clothing.
- Armsman’s Tavern: Sarissa’s upper chest should no longer go through her dress.
- Tortage Jungle: Poacher Marksman should no longer shoot invisible arrows at players.
- Eiglophian Mountains: Added two vendors to the Mountain Hunting Lodge.
- Conall’s Valley: The Gravesinger now has an improved look that fits more with the description of him.
- Conalls Valley: Supply Master Vorgir has been given a slight makeover and should look better now.
- Tortage Underhalls Day: NPCs will now respawn slightly quicker than before.
- Lacheish Plains: Tiggle Knucklebone has been removed from the playfield to stop players from confusing him as a Trader.
- NPCs will no longer inappropriately recieve player buffs such as Lotus Overload, Blood Pit, Embrace Death, Overpower, and Pact of Dread.
- Vendor bought resources have been reduced in price.
- Sanctum of the Burning Souls: It is now possible to spawn the Dark Beast boss just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed.
Localization
- French: Many of dialogues that were still in English have been translated.
- all languages: All Feats, Special Abilities, Skills, Spells and Combos have been reviewed are now fully and consistently translated.
General
- Updated/improved descriptions of following abilities/feats/combos: >From the Darkness, Overpower, Blood Rage Stance, Secondary Laceration, Crippling Bloodbath (Crippling Bloody Hack), Improved Inspire, Focus, Burning Vigor, Covenant of Invulnerability III,
Focus, “Secondary Laceration” changed to “Conquest” - Players will now be able to exit Dance state while in combat.
Undocumented Patch Notes 6/23 Compilation
General
* Heroic Defense Rating has been renamed to “Defense Rating (Heroic)”
* Tooltips for several classes abilities and items have been improved to give better information on Mouse over.
* Many reports of Improved performance across the board.
* Some Battle Keeps which had no levers previously now have them.
* You can no longer jump around some of the walls on certain keeps where it was an issue (not all fixed)
* All battle Keeps have been re-named.
* Rest ability can now be used in combat, as long as you are not taking damage.
Quests
* Captives quest chain in Fields of the dead Outpost is now working
* Wounded Child quest is now working properly. The girl will now respawn in just a matter of minutes.
Items
* Additional bags are now available from the general Merchants.
* You can no longer insert higher quality gems into lower quality items. (IE: Lv. 75 Gem into Lv. 70 or lower Armor)
* A few more nameless items have recieved Names.
World
* Respawn rate of mobs in purple lotus has greatly increased
Classes
Necromancer
* Vile Insight moved from a Friendly Spell to a Hostile Spell, possibly also not working now.
* DTS changed from a % to +magical damage, also possibly not working now.
* Necro’s have been given a free feat respec in light of all the adjustments.
see quote below for dev response to the huge necromancer changes.
Dark Templar
* All DT specific combos are now One-Handed Swords and One-Handed Blunts instead of One-Handed Edged and One-Handed Blunts. In other words- Axes will no longer work for combos.
New Confirmed Bugs/Issues:
* Storm Field will only damage the first 3 mobs it hits. If those 3 die, any of the others in the AoE will still not take damage.
* Alchemist do not open your Tradeskill Book- You will crash to desktop. This is a known bug and funcom is tracking it down already.
* Champion of the Honorguard has been nearly granted God Mode aparantly. Reports of him being impossible to kill now.
* Necromancer Pet point counter at the top of pet list is now bugged. It does not correctly add the new points from the “One with the dead” spell. You are still able to have the extra pets out, but only 8 points will remain remain on the counter.
Ongoing Concern’s/Bug status
* Instance cool downs are still bugged
* Socketed items still bugged, subtracting stats if you zone or login with them equipped
* Gem’s and silk, etc are still not showing up on the Trader.
* Female Attack speed is still untouched.(Devs have posted today that an official responce on this issue will be posted this week. Look for it.)
* Noble District Arena entrance quest still bugged.
Undocumented Patch Notes 6/26
General
* Mining nodes will now make a sound while harvesting.
Trader
* Silks,Gems,Jewelry, all such items are now searchable and showing up at the traders. Rejoice.
Playfields
* Kyllikki’s Crypt: Mobs in this instance have been buffed. You can only CC Small guards now. Spellguards,Priests,etc are now immune to CC
Items
* Reports of further Loot Table additions: New items dropping in several areas.(atleast in Kheshatta so far)
Classes
Assassin
* Assasin’s From the Darkness combo (Corruption lvl 70 feat) nerfed. Animation after charge has been changed, damage on next attack lowered by roughly 50-70% (not normalized to white hit as previously thought.)
Barbarian:
* The Level 40 talent in the Barbarian Tree “Cyclone of Razors” has been changed from 5-points for 28% Damage to 5-points for 10% Damage.
Dark Templar
* No ability/proc that previously used the + unholy (magic) modifier uses it anymore.
Necromancers:
* Necromancers can no longer attack with their pet whilst in the safety of the shadows. (No hiding!)
* Mark of the Devourer now do damage instantly, instead of a 3 second wait before the first tick
Herald of Xotli:
* The spell “Hellfire Breath” now has a new animation.
* New animation on “burn them alive” fatality, when you reached out your hand and pointed at them they would ignite and die- It now also shoots a cone of fire.(This was possibly in the monday patch.)
Rangers
* Characters effected by the Ranger’s “Trap” ability, now have a blue glow around them.
* Marked target skill now pulls mobs
* Mezz shot does not function as before in fire spec at least - mezz will break immediatley (although this could be working as intended I suppose)
Tempest of Set
* Target affected by “puppets of set” is now completely friendly and is affected by your buffs and heals. (works in both pve and pvp situations.)
Possible Bugs/Issues:
* Casting while Mounted. In the latest patch, certain spells were made castable if your character was mounted on a stationary horse. This works fine. If you move after you begin the cast, however, it does not get interuppted. This allows casters to permanently kite meleers from the back of their horse.
* Server instability. There seems to be a lot of disconnects happening post-patch, some reporting as often as every 10 minutes being disconnected.(Funcom has now confirmed the huge server instabilities and are already working on the problem.)
