The Digital Continuum: Expanding horizontally

August 24, 2009 by admin · Comment
Filed under: Age of Conan 

Filed under: World of Warcraft, Age of Conan, Expansions, Opinion, The Digital Continuum

d87e7_wowcata2872ne The Digital Continuum: Expanding horizontally

The worlds we live in are always expanding some way or another. In our real world, we get promotions or new career opportunities. In our virtual equivalents, it’s level cap raises and new classes. Yet for years and years, too many expansions have overlooked what they’re truly capable of accomplishing.

In real life, we can’t go back and make our teens, twenties and thirties better than they once were because that’s physically impossible. So why in these worlds of infinite possibilities, have countless developers scoffed at the chance to do this very thing?

Lucky for us, Funcom and Blizzard recently both asked themselves this very question. While the latter may be doing something much more grandiose than the former, both deserve our praise for finally turning around and swimming upstream in a current of same old grind goals. Plus, it doesn’t hurt that Blizzard is sitting on the Mt. Everest of money hills.

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MassivelyThe Digital Continuum: Expanding horizontally originally appeared on Massively on Mon, 24 Aug 2009 10:30:00 EST. Please see our terms for use of feeds.

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The Digital Continuum: Expanding horizontally part 2

August 24, 2009 by admin · Comment
Filed under: Age of Conan 

Filed under: World of Warcraft, Age of Conan, Expansions, Opinion, The Digital Continuum

Continue reading The Digital Continuum: Expanding horizontally part 2

MassivelyThe Digital Continuum: Expanding horizontally part 2 originally appeared on Massively on Mon, 24 Aug 2009 10:30:00 EST. Please see our terms for use of feeds.

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The Digital Continuum: The people problem

July 20, 2009 by admin · Comment
Filed under: Age of Conan 

Filed under: Age of Conan, News items, Opinion, The Digital Continuum

e1aab_tara2821aoc The Digital Continuum: The people problem

As I’ve spent time with Age of Conan this last week, something has been preventing me from finding a nice groove to settle down into. Mostly, it’s from people being jerks. Then again, that could be what I get for venturing into a PvP server. If you haven’t already guessed, this week’s The Digital Continuum strives to dig down deep into what makes a community tick, and why that can potentially matter more than any game feature on the back of the box.

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MassivelyThe Digital Continuum: The people problem originally appeared on Massively on Mon, 20 Jul 2009 15:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: Does playing an MMO pique your interest about its origins?

July 18, 2009 by admin · Comment
Filed under: Age of Conan 

Filed under: World of Warcraft, Fantasy, Sci-fi, Age of Conan, Lord of the Rings Online, Culture, Lore, MMO industry, Star Trek Online, The Daily Grind

d3e29_kazzak The Daily Grind: Does playing an MMO pique your interest about its origins?

MMOs are rarely stand-alone entities; there are exceptions of course but most are created thanks to a fan base from some other medium. Some, like WoW, are based on older games (often completely different types of games like an RTS or RPG) with a rich mythology that lends themselves perfectly to transcend its original form and become an MMO. Others, like Age of Conan and Star Trek, have their origins in novels, film franchises or even a TV series. I know, I know, I’m still waiting and living in hope of that Firefly MMO just like the rest of you.

So my question for you is this: Do you play an MMO because of where it came from? Are you a Trekkie who is dying to captain your own ship? Did you play Warcraft back in the days of The Frozen Throne and gravitate naturally to the MMO? On the flipside, did the lore of LotRO make you want to read Tolkien’s books? For you, what came first, the origins or the game?

MassivelyThe Daily Grind: Does playing an MMO pique your interest about its origins? originally appeared on Massively on Sat, 18 Jul 2009 08:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What part of MMOs do you not like?

July 14, 2009 by admin · Comment
Filed under: Age of Conan 

Filed under: World of Warcraft, Fantasy, Sci-fi, Age of Conan, Aion, EVE Online, Game mechanics, The Daily Grind

26351_35r8f35aoc8 The Daily Grind: What part of MMOs do you not like?

MMOs are well known for variety, in fact they’re famous for it. The world (whichever you might choose) is quite literally your oyster, You can mine, you can craft, you can kill and you can quest. Part of the charm of these virtual worlds is the freedom to do or not do whatever you want. Some people, for example, live for PvP, while others spend their time making things, digging up plants or drifting in the depths of space mining asteroids and other celestial bodies.

However most people have one thing that they hate doing. No MMO out there is perfect, there’s always going to be some aspect of them which drives people bonkers. This could be a nitpick with game mechanics, or perhaps a boring quest. What about long flight times to get from A to B or a raid lock out period? Perhaps you hate fishing or squinting looking for herb nodes. Maybe it’s PUGs or running a specific instance. Mine is PvP, waiting for an hour for raids to get started and rescuing scantily-clad maidens tied to trees (AoC I’m looking at you). What’s yours?

MassivelyThe Daily Grind: What part of MMOs do you not like? originally appeared on Massively on Tue, 14 Jul 2009 08:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: How did you discover MMOs?

June 26, 2009 by admin · Comment
Filed under: Age of Conan 

Filed under: World of Warcraft, Fantasy, Age of Conan, EverQuest, Lord of the Rings Online, Culture, MMO industry, The Daily Grind

af950_tarantiacommonsimageat580 The Daily Grind: How did you discover MMOs?

MMOs are a strange kind of genre to get into. With console games like BioShock or Gears of War, it’s usually the hype or the fact everybody on the entire planet is playing which persuades me to buy/rent a game. MMOs however require a little more patience and have a steeper learning curve. You need to be in it for the longish haul and most aren’t exactly pick up and play. Not if you’re me anyway. In my case I got into MMOs because of friends and then because of my job. I started off not knowing a thing about this strange online genre and suddenly three years later they make up a good fifty percent of my income as a freelance journalist. But at the same time titles like EverQuest, WoW and more recently AoC and LotRO lingered in my peripheral radar for months before they were released, only getting my full attention once the shiny collector’s editions were all sold out.

So, constant readers, how did you discover the strange new world of the MMO? Do you just play one or do you now find yourself torn between many different words and cultures. Were you initially sceptical about this MMO lark, or did you embrace online gaming with enthusiasm and have not looked back since?

MassivelyThe Daily Grind: How did you discover MMOs? originally appeared on Massively on Fri, 26 Jun 2009 08:00:00 EST. Please see our terms for use of feeds.

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GDC09: A candid interview with Age of Conan’s game director

March 30, 2009 by admin · Comment
Filed under: Age of Conan 

Filed under: Fantasy, Age of Conan, News items, Massively Interviews, Massively Event Coverage

918fb_xibaluku17rgt34 GDC09: A candid interview with Age of Conans game director

Last week at GDC 2009 was exceptionally busy, but that didn’t stop us from talking with Age of Conan’s game director Craig Morrison and discussing what went wrong with the game at launch and what’s been done since to improve upon it.

You’re in for a treat, we think.

After the jump, you’ll also find discussion on free trails for this year, the DX10 client, successful MMOs and upcoming content philosopy for Age of Conan. It’s a bounty of information even King Conan would be proud to see!%Gallery-9836%

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GDC09: A candid interview with Age of Conan’s game director originally appeared on Massively on Mon, 30 Mar 2009 09:00:00 EST. Please see our terms for use of feeds.

 

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The World outside Warcraft

February 10, 2009 by admin · Comment
Filed under: Age of Conan 

Filed under: World of Warcraft, Fantasy, Sci-fi, Age of Conan, EVE Online, Lord of the Rings Online, Game mechanics, MMO industry, Warhammer Online, Opinion, Vanguard

52003_choiceimageat225 The World outside WarcraftBlizzard’s fantasy title World of Warcraft is everywhere these days, perhaps the only title to really pierce the veil between MMOs and mainstream media. For some massively multiplayer online gamers, WoW is the end-all be-all of titles out there. Can over 11 million people be wrong? Definitely not, we’d say. World of Warcraft has very much shaped the industry and writers at Massively have racked up ludicrous amounts of time spent in the game. But there are other engaging options out there, which is the point of an article written by Earnest Cavalli for The Portland Mercury’s ‘Blogtown’.

In “What’s Your Anti-Warcraft?” Cavalli looks at the good, bad, and the ugly among the MMOs on the market. He praises the virtues of Lord of the Rings Online with its ability to pull you into the setting, the riskier style of EVE Online, and the personal legacy of achievements you can establish in Warhammer Online. Cavalli takes aim at Age of Conan though, and lambasts Vanguard: Saga of Heroes as well.

If you’re offended by strong language, look away, because Cavalli doesn’t really pull any punches in his assessment of these titles. Check out “What’s Your Anti-Warcraft?” and see if you agree with his take on the MMO world beyond WoW’s ever-expanding borders.


2b4cd_lichkingswipeimage The World outside Warcraft One of Azeroth’s millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

The World outside Warcraft originally appeared on Massively on Mon, 09 Feb 2009 15:00:00 EST. Please see our terms for use of feeds.

 

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Behind the Curtain: Multiple MMOs

December 20, 2008 by admin · Comment
Filed under: Age of Conan 

Filed under: World of Warcraft, Fantasy, Sci-fi, Age of Conan, EVE Online, Culture, Game mechanics, Opinion, Star Wars Galaxies, Behind the Curtain

8f4a6_yinyang_cats_resize Behind the Curtain: Multiple MMOsIs one MMO ever enough?

Lots of people play more than one MMO. Among the staff here at Massively, you would be hard pressed to find a writer with only one active subscription. Ever the exception however, I am a one-game kind of guy.

“Is that through choice, or necessity though, Craig?” I hear you cry. The answer is that it’s a little of both. It’s easy to say that I don’t have enough time to play a couple of MMOs, but if I was really honest with myself, I’d admit to that being a lie. If I’m able to free up a couple of hours every couple of nights to play World of Warcraft, then why can’t I alternate those nights, for example, between WoW and another game?

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Behind the Curtain: Multiple MMOs originally appeared on Massively on Sat, 20 Dec 2008 13:00:00 EST. Please see our terms for use of feeds.

 

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The Best of Massively: Five stories that scandalized you

October 25, 2008 by admin · Comment
Filed under: Age of Conan 

Filed under: World of Warcraft, Fantasy, Age of Conan, Culture, Warhammer Online

76828_scandalized_425 The Best of Massively: Five stories that scandalized you

Massively is just a week and a half away from its first birthday, and we’re winding our Best of Massively series down in the final days! This week we’re listing five stories we wrote that caused a lot of people to get very angry — sometimes at us, sometimes at game developers or other industry figures, and sometimes at all of the above!

If you have a thick skin for controversy (or if you’re drawn to it like a moth to a flame like a lot of us are!), check out the list. Just… let’s not let it come to violence, okay?

Click to start >>

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